The applications ofRat贸n Curioso arise in the framework of a bid of the Ceibal Plan for the development of educational games in mathematics for children between 6 and 7 years old on Android platform.
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The main objective of these projects is that children can discover, investigate, think and play with mathematics through an innovative and accessible technology.
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These applications are based on the homonymous books of the Editorial Group 脥ndice, who advised Fx2 during its development, together with specialized teachers and educators.
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